Hello again! We've received a lot of feedback during the playtest and changes were made accordingly. The modpack got updated with a big list of changes and now we invite you to join us during the second playtest! This will be the last playtest after which the server will fully launch!
Please, come visit the server and leave your feedback in Discord. Every person counts and we will listen to all feedback you provide!
You can join the same using the same address and the same modpack, just don't forget to update it to the latest version.
Will see you on the server!
Changelog from the previous playtest.
Added:
Aileron
Beta Click Sound
Better Advancements
Clickable Advancements
Climate rivers
Comforts
Create: Design n' Decor
Double Doors
Elytra Physics
Elytra Trims
End Villager Outpost
Fancy World Animations
Geophilic
Hearts
Inventory Tweaks
Jade
JEI Worldgen
Lios Overhauled Village
Little Joys
Naturalist
NoChatRestrictions
Nullscape
Right Click Harvest
Sawmill
Simple Tomb
Smithing Template Viewer
Sophisticated Backpacks
Sophisticated Storage
Spectrum
Starcatcher
Starcatcher's Delight
Status Effect Bars Reforged
Stony Cliffs Are Cool
Stylish Effects
Visual Keybinder
Removed:
Amplified Nether
Anvil Never Too Expensive
Aquaculture 2
Biomes o Plenty
Carry On
ChoiceThorem's Overhauled Village
Corpse
Environmental
Framed Blocks
FTB Backups
Galosphere
Iron Chests
Just Enough Professions
MCEF
Nature's Spirit
No Elytras
Simple Snowy Fix
Storage Drawers
Traveler's Backpack
WorldEdit
Yung's Cave Biomes
Changed:
Added a few small rewards in quests to help start playing: Charter map, Bed roll
More smaller quests with information are added
Cataclysm creatures no longer spawn outside of their related structures
Some spells from Iron's spellbooks and spells are now removed or their maximum level is decreased. Specifically:
Removed:
Portal
Recall
Spectral Hammer
Changed:
Blood step: Spell power 0.8x
Frost step: Spell power 0.65x
Teleport: Max level 4, Cooldown 6 sec
Touch dig: Cooldown 12 seces generate now
Iron generation in non iron dominant biomes is increased by ~8 times
Zinc generation in non zinc dominant biomes is increased by 2 times
Crystalline Flower now requires 5000 additional xp points per level upgrade
Mods are updated to their latest versions
Fixed dupe of daily/weekly rewards
Removed notifications from DistantHorizon
Added oxidation recipes using Create