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already in place, chunks of players that haven't been online for 48 hours shouldn't get loaded
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thats a loong time and the players who are on and have the mobs are usualy active
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anything shorter makes playing on a server pointless you want your automation running while your offline, especially in skyblock with passive resource gathering
if you look online a lot of people seem to have this issue on servers and singleplayer and I'm honestly not sure what the best way to approach this would be, I could setup vending machines for spawn eggs but how do you balance those cost-wise
https://www.google.com/search?q=passive+mobs+sky+factoryedit: actually looking into it, the cap seems to be per chunk not per world, so try disabling your hostile mob spawners and have patience
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Not a solution to the problem but you should try the ex compressum mob bait. It´s really cheap (for example 2 seeds for a chicken bait) They work seperatly and so far work fine for me.
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passsive and hostile mobs use a different cap passive uses
mobCap = constant * chunks / 289
and the different groups use
Hostile = 70
Passive = 10
Ambient (Bats) = 15
Water (Squids) = 5as their constants (http://minecraft.gamepedia.com/Spawn#Animals)
I think that de blacklisting and puting a a large cots on autospawning would be the only sorta fair way to make them availible to everyone eventualy