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    Passive mob Limits questions

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      • M Offline
        MechJeb Patron
        last edited by MechJeb

        i think we need a rule for unloading the chunks they are in if your offline.
        that drops the number "spawned" and hopefully frees up the cap. wont do shit for peak time but at least the night crew has a chance.
        the other option is to de blacklist the mfr and enderio spawners for fluid cows but that can be... bad

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        • phitP Offline
          phit Staff
          last edited by

          already in place, chunks of players that haven't been online for 48 hours shouldn't get loaded

          Helpful Links: FAQ | Server History | Rules

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          • M Offline
            MechJeb Patron
            last edited by

            thats a loong time and the players who are on and have the mobs are usualy active

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            • phitP Offline
              phit Staff
              last edited by phit

              anything shorter makes playing on a server pointless you want your automation running while your offline, especially in skyblock with passive resource gathering

              if you look online a lot of people seem to have this issue on servers and singleplayer and I'm honestly not sure what the best way to approach this would be, I could setup vending machines for spawn eggs but how do you balance those cost-wise
              https://www.google.com/search?q=passive+mobs+sky+factory

              edit: actually looking into it, the cap seems to be per chunk not per world, so try disabling your hostile mob spawners and have patience

              Helpful Links: FAQ | Server History | Rules

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              • PrusiasP Offline
                Prusias Retired
                last edited by

                Not a solution to the problem but you should try the ex compressum mob bait. It´s really cheap (for example 2 seeds for a chicken bait) They work seperatly and so far work fine for me.

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                • M Offline
                  MechJeb Patron
                  last edited by

                  passsive and hostile mobs use a different cap passive uses

                  mobCap = constant * chunks / 289

                  and the different groups use

                  Hostile = 70
                  Passive = 10
                  Ambient (Bats) = 15
                  Water (Squids) = 5

                  as their constants (http://minecraft.gamepedia.com/Spawn#Animals)

                  I think that de blacklisting and puting a a large cots on autospawning would be the only sorta fair way to make them availible to everyone eventualy

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